B tileset rpg maker mv template
![b tileset rpg maker mv template b tileset rpg maker mv template](https://i.ytimg.com/vi/FF4Mg3_3WCQ/maxresdefault.jpg)
You'll have to reapply any different properties like passabilities and terrain tags, but the water tile flags should now be working properly. If you're on RPG Maker MZ version 1.5.0 or above, select a working un-bugged tileset (usually a pre-existing tileset when a new project is made), click the "Copy Page" button, go to the bugged tileset and press "Paste Page". This will make sure the water-passability tiles get copied over correctly.
![b tileset rpg maker mv template b tileset rpg maker mv template](https://forums.rpgmakerweb.com/data/attachments/178/178696-8196be7f6af0b3af86d51ac4417b205c.jpg)
Copy a working un-bugged tileset onto the currently bugged one and reapply the tile features like passability, terrain tags, etc. We cannot fix it through code in this plugin as it's a problem that involves the tileset json data there are ways to work around it so that you can get the proper water-flags to go where they need to be at. You can find this out by turning off all the plugins in your project, putting a Ship or Boat on what are normally ground tiles, and then seeing the Ship or Boat traverse through it. It seems like there's a new bug that occurs if you create a tileset from scratch in RPG Maker MZ version 1.5.0+ and version 1.6.0+! What this bug does is it causes many tiles to become water tiles without intending to.Upon pressing direction buttons, the cursor reveals itself and both the skill type window and skill list window are both active, making way for lots of potential problems to happen. the player can move the cursor around) and the party member currently being viewed is changed via the button commands, then previously, RPG Maker MZ would still have that window be active despite having the cursor hidden temporarily. Skill List Active After Party Member Change.